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Who doesn’t love the idea of creating their own video game? It’s a fun project that grants incredible freedom with loads of opportunity at every corner.
Unfortunately the world of programming and game design is dense. This is what really caught my attention reading Building JavaScript Games for Phones, Tablets, and Desktop written by Arjan Egges.
The content seems to just flow naturally and there’s a very easy course of action to follow. You should probably understand a good amount of JavaScript before picking up this book. And if you already do then you’re in for a lot of great ideas, powerful exercises, and many code samples that really drive home the key components of any great video game.
Book Contents
The book organizes into five main sections with individual chapters in each section. This is all packed into 444 pages with a short foreword and a lengthy index.
The five key sections break down as:
- Getting Started
- Creating Colorful Games
- Jewel Jam
- Penguin Pairs
- Tick Tick
Early in the first chapter you’ll learn about the basics of game development with JavaScript. This isn’t a boring intro by any means. It actually covers the fundamentals of game design and forces you to really think about what sort of games you’d want to build.
The second section talks about game objectives, worlds, and the delicate situation of handling player inputs(AKA building game controls).
In the later chapters you get to build unique games from scratch with heaps of source code referenced in the book. Along the way you’ll learn a variety of different game techniques like storing data and maintaining object interactions/collisions on a game screen.
The very last section talks about game production and publishing. This is really fun because you get to read interviews from two talented guys in the game industry. One is the creator of Gamemaker and the other is a creator of the wildly popular Angry Birds mobile game.
Topics include buying and using game assets like graphics and sounds along with finding the proper routes for distribution.
I’m simply at awe of how much content is in this book. It seems like an unknown title yet it’s basically the ultimate collection of guides, tools, JS resources, and game design tips from game professionals.
![Javascript Javascript](/uploads/1/2/6/3/126344988/322765263.jpg)
The author Arjan Egges is clearly knowledgeable with a unique style of writing that just connects well with anyone.
All the source code worked flawlessly for me and I had no problems finding solutions to problems when debugging. It is possible to enter this book with no JavaScript knowledge, but I would highly recommend learning a little first. It’ll make the journey so much easier and a lot more fun.
Understanding fundamental concepts like “this” and object-based coding will help you excel much faster. But honestly you can just get started and take breaks to learn these concepts on the side.
This is one of those books that offers a feedback loop for those who put in the work. When you first start there will be a lot of things you simply don’t understand. But as you work through the lessons these difficult concepts will reveal themselves and start to make sense, which in turn helps you understand even more concepts.
Everything in this book can be followed from start to finish many times and still teach you something new each time. It’s the perfect book for any game developer’s bookshelf and the guided tutorials just seem to keep on giving the more you comb over them.
Pros and Cons
Building Javascript Games For Phones Tablets And Desktop Pdf Download Full
The good things and bad things about this book will differ from person to person. The code is very technical and it forces you to write JavaScript from scratch. I personally love vanilla JS and working with HTML5 APIs so this was a pleasure. Others might not think so.
If you’re looking for pre-built libraries for game design then you may want to look elsewhere. Most of this book expects you to work with raw JS code and build your own engines from scratch. HTML5 and JavaScript are a powerful combination, but they also require a lot of effort.
It’s true that game libraries can save you time during development. But it’s also true that if you rely heavily on libraries you’ll have a tougher time understanding the fundamentals of game programming.
I think this book is the absolute best product you could buy for teaching yourself this content from scratch.
But my only real complaint is the complexity of app development and just how much source code is required. To most readers this will sound like a good thing! And in truth it really is.
However when you’re working through these tutorials you’ll have to constantly reference previous lessons for code snippets. Flipping around can get tiresome and it makes this book a little tougher than I expected.
But in that process I learned a great deal about developing games that can actually work in a real marketplace. And for that I’d say the potential drawback of overly-complex source code is easily overshadowed by just how much knowledge is packed into this book.
I can’t say this is a beginner’s guide because you really will have a better time if you work with a background in JavaScript development. However if you’re willing to teach yourself as you go then this book might be the perfect place to get started building your own HTML/JS games from scratch.
Final Summary
While the technicality does ask a lot of the reader, I think this book is well worth the effort. You definitely get out what you put in so I would highly recommend this to anyone that’s passionate about game design.
Building JavaScript Games is not an easy book. However you’ll learn so much in these pages that it’s likely the best book you can get on the subject. The tutorials are very clear and straightforward because they’re grounded in reality. They teach you real-world game concepts that you need to think about when designing your own games.
The extra tips on game publishing and the interviews with professional game designers only add more to this already incredible publication. I’d give this a very high recommendation for anyone that wants to get into JS-based game development.
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There’s nothing to downloading on your Android tablet, other than understanding that most people use the term without knowing exactly what it means. Officially, a download is a transfer of information over a network from another source to your gizmo. For your Android tablet, that network is the Internet, and the other source is a web page.
- The Downloading Complete notification appears after your tablet has downloaded something. You can choose that notification to view the downloaded item.
- Most people use the term download when they really mean transfer or copy. Those people must be shunned.
- New apps are installed on your tablet by using the Play Store app. Installing a new app is a type of downloading.
- The opposite of downloading is uploading. That’s the process of sending information from your gizmo to another location on a network.
![Building javascript games for phones tablets and desktop pdf download windows 7 Building javascript games for phones tablets and desktop pdf download windows 7](https://thumbor.forbes.com/thumbor/960x0/https%3A%2F%2Fblogs-images.forbes.com%2Fjasonevangelho%2Ffiles%2F2019%2F06%2Fdevices-1200x709.jpg)
Grabbing an image from a web page
The simplest thing to download is an image from a web page: Long-press the image. You see a pop-up menu appear, from which you choose the Save Image command.
To view images you download from the web, you use the Gallery app. Downloaded images are saved in the Download album.
The image is stored in the tablet’s internal storage. The location of the Download folder, where the files are stored, depends on the tablet.
Downloading a file
The web is full of links that don’t open in a web browser window. For example, some links automatically download, such as links to PDF files or Microsoft Word documents or other types of files that a web browser is too afeared to display.
To save other types of links that aren’t automatically downloaded, long-press the link and choose the Save Link command from the menu that appears. If this command doesn’t appear, your tablet is unable to save the file, either because the file is of an unrecognized type or because there may be a security issue.
Building Javascript Games For Phones Tablets And Desktop Pdf Download 2017
You view the saved file by using the Downloads app.
Reviewing your downloads
To review a history of your downloaded stuff, from the web as well as from e-mail attachments you’ve saved, open the Downloads app in the Apps drawer. You see the list of downloads sorted by date.
Building Javascript Games For Phones Tablets And Desktop Pdf Download 2016
To view a download, choose it from the list. The Android tablet opens the appropriate app to view the download.
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- You can quickly review any download by choosing the Download notification.
- To remove an item from the Downloads list, place a check mark in its box. Touch the Trash icon at the top of the screen to remove that download.
- Sharing a downloaded item is done by placing a check mark by the downloaded file and choosing the Share icon at the top of the screen.